Beginning Ring ProgrammingJanuary 22, 2021
Beginning Ring Programming
- Author: Mansour Ayouni
- ISBN: 1484258320
- Year: 2020
- Pages: 688
- Language: English
- File size: 21.9 MB
- File format: PDF, ePub
- Category: Programming
Gain a gentle introduction to the world of Ring programming with clarity as a first concern utilizing a lot of practical examples. The first part sets the basis of this language and its basic attributes (data types, control structures, functions, and classes). The unique means to rigorously structure Ring programs are also explained.
Then, in the next part, you will discover Ring inputs, outputs, and what is in between. You will use the fundamental constructs of computer logic (sequence, choice, and iteration) to build simple and complex logic flows. You will examine the typical mistakes which lead to code complexity, for instance, and cover a number of approaches to solving them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual example of how Ring deals with scopes at the local, object, and international levels.
In part three, you are going to play with two artifacts essential to Ring programming: functions and objects. You’ll learn how they may be composed to solve a problem and how complex programming paradigms, such as declarative and organic, are beautifully implemented on top of them. As part of this discussion, you’ll also work on game programming. You’ll learn the best way to design your sport declaratively, in Ring code, just as if you were designing it into visual applications.
Finally, the author lays out how programming could be understood in a gamified context. You will be told the facts about how gaming could be a much better metaphor to accomplish mastery of Ring programming.
This publication is for all those that are enthusiastic about writing beautiful, expressive, and learnable code. It’s been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and gain from a one-stop assortment of lessons learned from real-world, customer-facing programming projects.
- Get started with Ring and master its data types, I/O, functions, and classes
- Carry out structural, object-oriented, functional, declarative, natural, and metaprogramming in Ring
- Utilize the full power of Ring to refactor app code and develop clean application architectures
- Quickly design professional-grade video games on top of the Ring game motor
Who This Book Is For
Beginners searching for a consistent and hackable programming environment with a strong taste of learnability and expressiveness.