Beginning Unity Android Game Development
- Author: Kishan Takoordyal
- ISBN: 1484260015
- Year: 2020
- Pages: 270
- Language: English
- File size: 7.3 MB
- File format: PDF, ePub
- Category: Game Programming
Master the craft of programming matches for Android using the Unity3D engine. This publication will help you understand fundamental concepts of sport development in Unity. From the end of Starting Unity Android Game Development, you will have the knowledge to confidently build an Android game.
The book begins by describing simple programming concepts to make novices comfortable with the jargon. You’ll also be familiar with the creation of fundamental 3D objects in the game while understanding the purpose of many of Unity’s windows.
In the last chapters, you will learn how to create a simple game for Android using the concepts studied in the prior chapters. Scripts will be written to take care of the behaviors of the player and enemies as well as to handle different facets of the game. The author shares tips along the way to help improve in-game performance, like switching to the worldwide rendering pipeline when targeting mobile platforms.
At the end of the novel, you will have a good knowledge of making fundamental Android matches which can be updated later to create more complex games.
- Explore basic Unity and C# programming concepts and scripting for Android matches
- Navigate around the Unity port and use its basic tools
- Get the Most out of popular elements and attributes of Unity
- Write an Android game with optimizations
Who This Book Is For
Complete beginners learning how to program games to the Android platform using Unity3D. Standard knowledge of programming would be beneficial for the reader but is not required.